Back 2 Basics Naruto: Gekitou Ninja Taisen! 4 • Orochimaru
   

  Orochimaru   Basic Moves: Description / Properties:
   
  + Launcher
  Orochimaru   +  
  + Auto-guards; Launcher; Breakable
+  
(Run) + Breakable
   
Special Moves:  
Chargeable
+  
+  
+ Teleports; Chargeable with the cost of chakra; you can reappear in front of your opponent by pushing after +
+ Chargeable with the cost of chakra
(Run) + Knockdown
   
Super Moves:  
Drains all of opponent's chakra; opponent cannot gain chakra for 10 seconds
+ Unblockable

 

  Preset Combos:  
  3rd, 4th and 5th hit are breakable
  3rd, 4th and 5th hit are breakable
  3rd and 4th hit are breakable
  3rd hit is breakable;
  +  
  +  
  + 1st hit auto-guards, launches, and is breakable; 2nd hit is chargeable with the cost of chakra
  + 2nd, 3rd and 4th hit are breakable
  + 2nd, 3rd and 4th hit are breakable
  + 2nd and 3rd hit are breakable
  + 2nd hit is breakable
  +  
  + 1st hit is breakable
  +  
  +