Back 2 Basics Naruto: Gekitou Ninja Taisen! 4 • Neji
   

  Neji   Basic Moves: Description / Properties:
   
  + Launcher
  Neji   +  
  + Auto-guards
+  
(Run) + Knockdown; breakable
   
Special Moves:  
Chargeable
+  
+ Staggers
+ Counters Non-super Taijutsu; Chargeable for the cost of chakra
+ Cancelable; drains 37% of opponent's chakra
(Run) + Staggers
   
Super Moves:  
Drains 75% chakra
+ Cost 75% chkara

 

  Preset Combos:  
  4th hit is breakable; 2nd B is cancelable;
  4th hit is breakable; 2nd B is cancelable; 5th hit drains 12.5% chakra
  2nd hit is cancelable; 4th hit is chargeable
  2nd and 3rd hit are cancelable; Last part drains 37% of opponent's chakra
  + 3rd hit is cancelable and breakable
  + 5th hit is cancelable; 3rd hit staggers; 7th hit is breakable; last hit launches; After 5th hit, can cancel into a super
  + 5th hit is cancelable; 3rd hit staggers; 7th hit is breakable; last hit drains 12.5% chakra; After 5th hit, can cancel into a super
  + 5th hit and last hit are cancelable; 3rd hit staggers; 6th hit is breakable; last hit is chargeable; After 5th hit, can cancel into a super
  + 5th hit and last hit are cancelable; 3rd hit staggers; After 5th hit, can cancel into a super
  + 2nd hit launches
  + 2nd hit staggers; 4th hit is cancelable; 6th hit is breakable; After 4th hit, can cancel into a super
  + 2nd hit staggers; 4th hit is cancelable; 6th hit is breakable; last hit drains 12.5% chakra; After 4th hit, can cancel into a super
  + 2nd hit staggers; 4th hit and last hit are cancelable; 6th hit is breakable; last hit launches; After 4th hit, can cancel into a super
  + 2nd hit staggers; 4th hit and last hit are cancelable; After 4th hit, can cancel into a super; last hit drains 37% of opponent's chakra
  + 1st hit staggers; 3rd hit cancels into a super; 3rd hit is cancelable; 5th or 6th hit are breakable
  + 1st hit staggers; 3rd hit cancels into a super; 3rd hit is cancelable; 5th hit is breakable; last hit drains 12.5% of opponent's chakra
  + 1st hit stagger; 3rd hit is cancelable; After 3rd hit, can cancel into a super; 5th hit is breakable; last hit is chargeable
  + 1st hit stagger; 3rd and 4th hit are cancelable; After 3rd hit, can cancel into a super; last hit drains 12.5% of opponent's chakra
  + 1st hit stagger; 2nd hit is cancelable and breakable