Back 2 Basics Naruto: Gekitou Ninja Taisen! 4 • Kankuro
   

  Kankuro   Basic Moves: Description / Properties:
   
  + During the animation, you can start any combo from #1-9 as soon as you land.
  Kankuro   +  
  + Auto-guards; Breakable
+  
(Run) + Breakable
   
Special Moves:  
Chargeable
+  
+  
+ Bring Karasu back to Kankuro
+  
(Run) +  
   
Super Moves:  
 
+ Cost 75% Chakra
Jumping Cost 75% Chakra

 

  Preset Combos:  
1.  
2.  
3.  
4. Last hit is breakable
5. Last hit is chargeable
6.  
7. During the animation the last part, you can start any combo from #1-9 as soon as you land.
8. During the animation the last part, you can start any combo from #1-9 as soon as you land.
9.  
10. + During the animation the last part, you can start any combo from #1-9 as soon as you land.
11. +  
12. +  
13. + During the animation the last part, you can start any combo from #1-9 as soon as you land.
14. + Last hit is breakable
15. + Last hit is chargeable
16. +  
17. +  
18. + Last hit is breakable
19. + Last hit is chargeable
20. +  
21. + During the animation the last part, you can start any combo from #1-9 as soon as you land.
22. +