Back 2 Basics Naruto: Gekitou Ninja Taisen! 4 Awakened Hinata
   

  Awakened Hinata   Basic Moves: Description / Properties:
   
  + Launcher
  Awakened Hinata   +  
  + Auto-guards
+  
(Run) + Knockdown; breakable
   
Special Moves:  
Chargeable
+  
+ Staggers
+ Counters Non-super Taijutsu; Chargeable for the cost of chakra
+  
(Run) + Launcher; breakable
   
Super Moves:  
Drains 75% chakra
+ Counters all Taijutsu

 

  Preset Combos:  
  4th hit is breakable; 2nd B is cancelable;
  4th hit is breakable; 2nd B is cancelable; 5th hit drains 12.5% chakra
  2nd and 4th hit are cancelable; 4th hit is breakable and launches
  2nd and 4th hit are cancelable
  + 4th hit is cancelable; 3rd hit staggers
  + 5th hit is cancelable; 3rd hit staggers; 7th hit is breakable; last hit launches; After 5th hit, can cancel into a super
  + 5th hit is cancelable; 3rd hit staggers; 7th hit is breakable; last hit drains 12.5% chakra; After 5th hit, can cancel into a super
  + 5th hit and last hit are cancelable; 3rd hit staggers; 6th hit is breakable; last hit launches and breakable; After 5th hit, can cancel into a super
  + 5th hit and last hit are cancelable; 3rd hit staggers; After 5th hit, can cancel into a super
  + 2nd hit launches
  + 2nd hit staggers; 4th hit is cancelable; 6th hit is breakable; After 4th hit, can cancel into a super
  + 2nd hit staggers; 4th hit is cancelable; 6th hit is breakable; last hit drains 12.5% chakra; After 4th hit, can cancel into a super
  + 2nd hit staggers; 4th hit and last hit are cancelable; 6th hit is breakable; last hit launches; After 4th hit, can cancel into a super
  + 2nd hit staggers; 4th hit and last hit are cancelable; After 4th hit, can cancel into a super
  + 2nd hit is cancelable
  + 1st hit stagger; 3rd hit is cancelable; After 3rd hit, can cancel into a super; 5th hit is breakable; 6th hit launches
  + 1st hit stagger; 3rd hit is cancelable; After 3rd hit, can cancel into a super; 5th hit is breakable; 6th hit drains 12.5% chakra
  + 1st hit stagger; 3rd and 5th hit are cancelable; After 3rd hit, can cancel into a super; 5th hit is breakable; 5th hit launches
  + 1st hit stagger; 3rd and 5th hit are cancelable; After 3rd hit, can cancel into a super;
  + 3rd hit is cancelable
  + 3rd hit is breakable